Suwako might get the Doom command that Shikieiki once had, since Shikieiki is no longer usable (dummied out completely). Not too much new for characters otherwise. *Advent Cirno now uses Aura Whirl less and now has -20 Speed than before. *Danmaku Chimera now removes all buffs from all enemies instead of just Reflect. *Frog's Rest no longer cures Poison, Blind, or Slow, but now grants Regen/MP Regen per level, starting at level 2 up to level 8 at max level. You may need to rebeat the beta4 final boss in order to continue, but hopefully those willing to test aren't TOO overleveled? ^^ Also, some earlier parts may need readjusted (there's a boss that needs updated really badly, for instance). I haven't been back to the earlier parts of it in a long time, so I don't remember if everything is up to par. If anyone is willing to test beta5 out to help find bugs and the likes, that would be great. I'm not sure what would be the most effective way of doing so.anyone have any ideas?įor those interested, yes, this DOES go pretty deep into beta5, up to Reimaden. I'm kinda tired of the default 2k3 EXP system, so I'm thinking of potentially changing that for some other method of leveling up the player. In other news, once this dungeon is done, I only have Hokkai left to map for beta5, then just all the monsters/events to do and I'm done with beta5 after 4 years! Then beta6 is next and oh god. The problem is.how much damage should each ability do to the stone, or if there should be other gimmicks with the stone as well?) So the objective is to defeat her first, then defeat the stone. In addition, she has Renew I believe to heal 9999 HP. It has another boss with it (Kotohime) who primarily uses Mystic-elemental attacks and healing, and if the stone dies before her, she has Full-Life to revive it. You see, it attacks the party with a bunch of FIRE attacks *gasp!*, but.in doing so, it hurts itself too. THAT one is hard only because I don't know what to do with its gimmick and abilities. Still got Death's special Doom coding to do, and still got Fire Magic Stone to deal with. I still need to fix up a couple bosses too (as mentioned in my Help thread, still got PC-98 Marisa to revamp completely since she's bleh. Unless anyone has ideas for the rest of this mansion without it being super big or having a lot of rooms? Eh.it should be fine as it is. Very bland hallways, I'm aware too, but I'm not too worried about this.ĭon't worry, whenever I get around to it, I'll have a much MUCH better screenshot later on, whenever I start doing Hokkai. Is this lazy? Probably yeah, don't need this to be Scarlet Devil Mansion 2.0. I don't see any need to do so, mostly because there's nothing else to put in there that's relevant to the dungeon. I already got the main pocket dimension rooms done, and there will be the 4-5 rooms for the treasures, but the rest of the mansion? Won't be mapped. Yes, I'm copping out of doing the rest of the mansion. You cannot go any further in the hallways due to a barrier. So.would the default size be good to use (or is it too big)? Would the above be good (not TOO big, but not TOO small nor degraded)? Or.would the normal size sprites that I use for battle animations be fine (smaller so can see the characters, but really degraded sprites)? Just trying to find that right medium before I attempt to fix up character sprites and all that.ĮDIT - I GUESS I should probably show this new animation too, right? Right! Skill use animation for Hope~ I also tested this particular sprite with 4 characters (having them all use Hope's default sprite): Those shouldn't be too hard to deal with though): Cursor doesn't seem too far off, though I can't speak on status icons. This seems to be the way to go for this particular sprite, as it's not TOO degraded like the other sprite. It really butchers the spriting badly, and it makes me feel really bad:Ĭurrent size (between 96 and 66, so around 80 for height is roughly the estimate). Normal size (aka the size that most of my sprites are at. Not to mention I don't know how the cursor would like handling that and other things like status icons: So, what's a good size for characters to be?ĭefault size the sprite is (around 83x96), which seems TOO BIG for 4 characters on that side of the screen at once. Of course, this means a crapton of work that'll need to be done and a lot of fixing but.well, I'd rather not have his nice spriting animation put to waste by downsizing too much. So since Graphicus has been helping me with Hope's sprites, I've been thinking of fixing up all of the character sprites to be.bigger.
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